Arriving at night Benetram
and Synbios are alarmed to find Quonus village eerily quiet, it soon dawns
on the party however that one of their number is missing! With Julian
no where to be found inside headquarters, Synbios and Grace decide to
head out into the dark night to look for him.
As they begin to
search the village they can find no trace of Julian or the villagers!
The only thing they can sense is a dark present's growing every stronger
in the night! Exploring the village you can find a handful of items,
but watch out for the furniture it seems to have developed a life of
it's own, Mhahahaha!
Picture |
Item |
Where Found |
 |
30 Gold Coins |
Inside the shop check the cupboard behind the counter. |
 |
Brave Apple |
Found in crate inside a house, near the shop. |
Scared senseless
by the strange events in the village Synbios and Grace find themselves
being drawn to the graveyard at the north of the village. As they
open the iron gates of the graveyard the they are greeted by a figure
dressed in yellow. Revealing himself to be an Elbesem monk named Khan,
he advises Synbios to leave this curse village. Just then a door to
the left of them opens and in walks a familiar figure of Julian to
greet them. Relieved to see that Julian is unharmed and after talking
to Khan they learn that they are not the only people in the village.

Khan |
Before they can
finish there conversation it appears they have awoken the residents
of the graveyard and the villagers too! It doesn't look like their
going to welcome you with open arms however! Luckily for Synbios,
Grace, Julian and Khan the main gate to the grave yard opens again
to reveal Benetram, Dantares and the rest of the team. Drawing their
weapons they prepare for battle. There's just one problem you can't
kill the villager unless you want to make Quonus a ghost village for
real! Time for Khan to wield that Elbesem Orb of his and save the
cursed people of Quonus!
Scenario 1, Battle
11: Graveyard
of the Damned!
|
With the villagers
either permanently resting in peace or sent back to sleep thanks to
the Elbesem Orb. Synbios's battalion approaches the dark mansion they
can clearly sense the evil aura coming from it. Fearing the worse Benetram
explains that Governor Gavin may have sold his village to a Vandal for
the steam train technology.

Vandal |
Could it be that
the master of the mansion is a Vandal! The team rallies together and
prepares to face their most powerful opponent yet. With Khan now a full
member of the team they enter the dark mansion. As the door closes behind
them, they hear the undead get to their feet they've come to protect
their unholy master and in the darkness they here those immortal words
"Bring it on Republican Scum!".
Note: In the Japanese
version the Vandal is called Abdark as that's his name, he is also an
inferior Vandal as he doesn't have a spirit inside of him, instead he
is the son of a Vandal that does have a spirit. This was cut from the
English translation however.
Scenario 1, Battle
12: The
Unholy Mansion
|
Quonus
Village: Day Break
|
As the Vandal
coughs his last words he asks Bulzome to avenge him and informs Julian
that he is no match for Galm! Take your time to explore the mansion,
as there are a few items to find, also remember to check the switch
in the old machine room, as you will see a strange Goblin called Ratchet
appear if you do. Discovering his master is dead he will make a bolt
for freedom and leave a lasting impression on the old mansion. Now
it's time to leave the mansion and recruit the Wizard Noon to your
party.

Noon |

Ratchet |
As you head outside
dawn has broken and the sun has finally risen over Quonus! So long as
you didn't kill the Kyon-shi that was Noon, you should see a mage dressed
in blue standing near the pond, time to have a chat with him! After
Noon has joined your team, you're now free to search the remainder of
Quonus and (so long as you didn't bump off the Kyon-shi's that were
the shopkeepers) buy and sell items and equipment.
Picture |
Item |
Where Found |
 |
Large Mithril |
Chest in a room on the first floor of the mansion. |
 |
Black Ring |
Inside a chest found in the mansion kitchen. |
 |
Brain Food |
Found in chest, inside the mill. |
With the Vandal
Curse now lifted and peace restored to the village of Quonus. Synbios's
force prepares to continue their journey to the Republic, as they near
the end of Imperial territory they hope that their journey is at an
end! But the Empire is not stupid and General Franz stands between them
and freedom!

Franz |
As Synbios's battalion
approaches the end of the Imperial territory, they see the massive Imperial
force of General Franz awaiting them. Outnumbered three to one, things
aren't looking good, but with no other options they press on into combat,
praying for a miracle. Once again, lady luck is smiling on Synbios however
and help will come in a very unlikely form!
Scenario 1, Battle
13: Road
to the Republic
|
With the battle
over Franz is in a state of shock, having been betrayed by one of his
fellow general's. As they cross over the bridge they arrive in neutral
territory nearly there now. But what was General Spiriel thinking attacking
her ally and where was she headed? It's at this point Benetram will
point out about the nearby Vagabond Caravan and asked if you want to
stop there for a moment. Stopping at Vagabond will not effect the next
battle in any way and if you don't stop there, you will lose the chance
to get three extra team members!
Vagabond is a peace
travelling cavern, it may be a little different to the normal towns
but at least it has every thing you need. Take your time to explore
the caravan, as there's quite a bit to find and do.
Picture |
Item |
Where Found |
 |
Swift
Boots |
Inside crate in the hospital tent, near
where Justin is standing. |
 |
Middle Road Ruin's
Map |
Chest in the outside pen. |
 |
Health Bread |
Found in a barrel near the chest, to
the left of the pen. |
 |
Large Mithril |
Barrel inside a tent. |
 |
Large Egg |
Buy from from the old women, inside
a tent for 100g. |
Once you've picked
up all the items available, first thing to do is to look for Ratchet
outside you should find him hiding near some crates, so long as you
spoke to him in the mansion at Quonus. As with before when you spoke
to him he will run off again, but don't worry, as he'll join you in
chapter four now. Next up in one of the tents is an old lady who found
a large egg speak to her and ask her to sell the egg to you for one
hundred gold coins and don't let her eat it! Now remember that chicken
that joined us in chapter two well, take the large egg and use it on
the chicken. After the egg has hatchet you will see it make a bolt for
the exit and away it goes, don't worry that was Penn and you can also
now recruit him in chapter four.
Last but not least
head into the large tent acting as a hospital and speak to the wounded
centaur named Justin. Synbios begins to question the ex-member of Edmund
unit but he refused to say why he was left behind by Edmund and asks
Synbios to leave. Now as you try to leave Vagabond, Justin will emerge
from the large tent and ask you to wait, explaining that Edmund has
started to doubt about the Republic. He asks to join Synbios's team
and who can say no to a bow knight archer!
With Justin now
a member of your team, there is nothing left for you in Vagabond, so
it's time to head out! Note: Provided you haven't missed any one your
team will now consist of 13 team members, if this is the case then Justin
will be placed into the reserve team and you will need to speak to your
advisor if you wish to place him into the forward team.

Basanda |

Spiriel |

Guardian
Statue |
Leaving Vagabond
Synbios and Benetram spot Basanda and Spiriel, and to their horror they
realize that they are about to attack the Guardian Statue of Elbesem.
Weapon at the ready they rush to protect it but, with Basanda and Spiriel
so far ahead of them, will they be able to reach them in time to prevent
the destruction of the Statue.
Scenario 1, Battle
14: The Last Guardian
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
White Lord |
6 |
32 |
0 |
24 |
20 |
13 |
6 |
3 |
None |
Critical Hit |

Broad
Sword |

Healing
Drop |
|
Mega Loader |
5 |
30 |
0 |
22 |
15 |
9 |
4 |
2 |
None |
None |

Long
Bow |

Antidote
Herb |
_ |
Master
Mage
(Green) |
1 |
27 |
14 |
20 |
13 |
14 |
5 |
4 |

Freeze L2

Sleep L1 |
None |

Bronze
Rod |

Healing
Drop |
_ |
Vampire Bat |
5 |
18 |
0 |
18 |
14 |
10 |
6 |
5 |
None |
Blood Suck |
None |

Medical
Herb |
_ |
Lich |
1 |
28 |
15 |
19 |
15 |
9 |
5 |
5 |

Tornado L3

Heal L2 |
None |
None |

Healing
Drop |
_ |
Succubus |
2 |
26 |
10 |
20 |
16 |
13 |
6 |
4 |

Blaze L2 |
Charm |
None |

Fairy
Powder |
_ |

Spiriel
(BOSS) |
1 |
120 |
0 |
30 |
22 |
15 |
6 |
5 |
None |
Tornado &
Counter |

Heavy
Halberd

Power
Undies |

Potion |
_ |

Basanda |
1 |
20 |
0 |
68 |
46 |
35 |
5 |
9 |
None |
None |

Divine
Cane |
None |
N/A |
NPC's |

Guardian
Statue |
1 |
150 |
45 |
0 |
9 |
40 |
0 |
10 |

Spark L2 |
None |
None |
None |
N/A |
Items in
Battle: |
 |
Angel
Wing |
Found
inside the guardian statue, can also be collected after the battle.
|
Advice:
1. Synbios, fight with all your strength. We must stop General Spiriel,
and Bulzome's dark plan.
2. Though we couldn't stop Basanda's plan, this is no time for regrets.
Synbios, destroy Spiriel!
Advice 1 will turn to 2 after the Guardian Statue has been destroy! |
Battle Notes:
1. Try as you might it is impossible to save the Guardian Statue
from it's fate!.
2. Basanda, will leave the battle after the Guardian Statue to investigate
a mystery presents! She can't be attacked or harmed in this battle. |
Tomb:
Middle Road Ruins |
Skeleton |
1 |
23 |
0 |
20 |
16 |
15 |
5 |
5 |
None |
Critical Hit |

Steel
Sword |

Antidote
Herb |
_ |
Thief |
2 |
26 |
0 |
23 |
19 |
30 |
6 |
3 |
None |
None |

Steel
Sword |
None |
_ |
Tomb
Items: |
 |
Healing Drop |
Found in barrel |
 |
Angel's Wing |
Found in barrel |
 |
Potion |
Found in chest |
 |
Healing Drop |
Found in locked chest |
 |
Large Mithril |
Found in locked chest |
 |
Hope Light |
Found in locked chest |
Despite their best
efforts Synbios's team weren't able to prevent the destruction of the
Guardian Statue! By destroying it Basanda's and the other high priest
of Bulzome have released their true power and are now free to invade
the Holy City of Elbesem, now that it's protection has fallen. Even
more alarming is the dark aura that appeared during the battle, before
Synbios can ask any questions however, Basanda reappears with a bump!
Synbios can only wonder who wields that kind of power, but out of the
shadows a dark but familiar figure appears!

Galm |
It is none other
than the great Vandal Galm from Shining the Holy Ark! Upon Galm's arrival
Julian rushes to face him, drawing his blade he challenges Galm to a
duel. Galm accepts but warns Julian that he is no match for him. Sure
enough Julian can't even land a blow on him before Galm tosses Julian
into the waterfall below! With that Galm disappears for good and Synbios's
now must now also deal with the loss of a loved companion! In the commotion
it also appears that Basanda and Spiriel have disappeared. With no other
options they hurry to the bridge over the waterfall to see if they can
find Julian and enter the Republic!

Garzel |

Edmund |
Arriving at the
bridge they find a regiment of Imperial troops waiting for them, even
more alarming is that they seem very confident in winning this battle.
Benetram advises every one to move carefully as something just doesn't
feel right!
Scenario 1, Battle
15: An Unexpected Reunion,
Bridge Battle: Synbios Side
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Mega Loader |
8 |
30 |
0 |
22 |
15 |
9 |
4 |
2 |
None |
None |

Long
Bow |

Antidote
Herb |
_ |
Kaiser
Guard |
6 |
32 |
0 |
22 |
16 |
10 |
6 |
3 |
None |
Critical Hit |

Broad
Sword |

Medical
Herb |
_ |
Imperial
Knight
|
4 |
29 |
0 |
21 |
15 |
11 |
7 |
2 |
None |
None |

Iron
Lance |

Medical
Herb |
_ |
Master
Mage
(Green) |
2 |
27 |
14 |
20 |
13 |
14 |
5 |
4 |

Freeze L2

Sleep L1 |
None |

Bronze
Rod |

Healing
Drop |
_ |
Wing
Knight |
3 |
28 |
0 |
27 |
20 |
18 |
6 |
2 |
None |
None |

Spear |

Angel's
Wing |
_ |

Garzel
(BOSS) |
1 |
95 |
0 |
33 |
24 |
15 |
6 |
9 |
None |
Poison
Attack |

Broad
Sword |

Iron
Bracer |
_ |
Reinforcements!
|
Aspia
Soldier |
5 |
32 |
0 |
27 |
21 |
12 |
6 |
2 |
None |
None |

Halberd |

Medical
Herb |
_ |

Edmund |
1 |
78 |
0 |
26 |
20 |
18 |
6 |
8 |
None |
None |

Rapier |
None |
N/A |
Items in
Battle: |
 |
Large Mithril |
Found in lone rock
near Aspia Soldiers. |
 |
White Ring |
In Chest on South Eastern cliff top,
only Eldar can reach it! |
Advice:
1. Careful, Synbios. There must be a reason for General Garzel to
be so confident. Keep your troops together.
2. Those who master the landscape master the battle, Synbios. Position
your troops where you gain advantages.
Advice 1 changes to 2 on the arrival of Edmund and his troops. |
Battle Notes:
1. As you near the bridge Garzel will spring his trap!
2. Edmund will appear near Garzel and five Aspia Soldiers will appear
from the south cliff face.
3. Don't worry about fighting Edmund, as you cross the bridge Garzel
will remove Edmund from the battle in a spectacular scene! |
With the bloody
battle over Synbios's party, start their search for both Julian and
Edmund, but with the waterfall so fierce it looks like neither could
have survived the fall. Against everyone else's wishes Benetram calls
off the search, fearing the worse. Soon afterward Medion joins Synbios
at the bridge after discussing events, Benetram requests if Medion will
head to the Elbesem to see what Bulzome is planning. Medion also thanks
Benetram for allowing Zero to help them, but he requests that he returns
with Synbios back to the Republic, after a tearful fair well from Syntesis
and Uryudo, Zero returns to Synbios's team.
As the two sides
say fair well to one another, Synbios marches on to Aspinia, while Medion
forces decide to head to Barrand. Both sides are unaware that their
quest is only really beginning!
Resume of
Chapter 3
The Vandal was a strong opponent,
but Synbios brought back life to Quonus Village by defeating it. They
then defeated the General Franz and finally escaped Imperial territory.
They defeated the Spiriel army who destroyed the Guardian Statue of
Barrand, and were close to Republican territory, but two powerful generals,
Edmund and Garzel stood in their way. With the aid of Medion at the
railroad switch, a newfound trust was born, and the alliance formed
by that trust helped defeat the two powerful generals. The two armies
part, oblivious to the hardship ahead.
Chapter 3
~ Target: Guardian Statue of Elbesem ~
The End