Premium Disc Battles Part 1
After
you have spoken to Unoma and selected your team of 12 heroes you
can mix and match your team from all three scenario, but only from
the character you had in all 3 teams your team. So no Garosh and
Jade on the same team I'm afraid, you'll now be ready to begin the
action.
I'll
just point out a few notes first is, any character lost during a
battle cannot be revived for any of the battles after would. Synbios
must always be your team leader, no matter who else is in your team.
If you take Medion, Julian or Gracia in your team, and they are
killed then you will fail the PD battle section, must be to do with
their character numbers, if Synbios is killed this will also happen.
Enough talk lets prepare for the first battle on the Premium Disc!
Name |
Qty |
HP |
ATK |
DEF |
AGL |
SPD |
LCK |
SP ATK |
WEAPON |
ITEM |
GOLD |
Small Tentacle |
6 |
45 |
24 |
18 |
18 |
6 |
4 |
Critical Hit |
None |
Fairy
Powder |
200g |
Large Tentacle |
2 |
52 |
28 |
18 |
14 |
6 |
6 |
Critical Hit |
None |
Healing
Drop |
300g |
Octopus
(BOSS) |
1 |
150 |
30 |
20 |
10 |
5 |
8 |
Bubble Breath,
Oil Breath |
None |
Ice
Orb |
550g |
Battle Tactics:
If you need help with this monster I advisor you, give up
now and level up your characters some more! The only different
between this and the Scenario 2 fight is that all the Octopus
tentacles appear at once, even it's statistics are the same
as scenario 2 and with your characters all being more powerful
this fight will be a walk over. The only thing I will say
that if Jane is in your team now is the team to level her
up as all the enemies in this battle give her 49 exp. You
should have no problems sending this monster back to the deep. |
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Black Ninja |
4 |
70 |
42 |
84 |
52 |
36 |
7 |
5 |
Freeze L3
Confuse L2 |
Critical Hit |
Steel
Ninjato |
Healing
Drop |
900g |
Yasha
(BOSS) |
1 |
240 |
85 |
73 |
47 |
32 |
7 |
9 |
Spark L3 |
Izuna Drop,
Cocoon Dance |
Bone
Eater |
Fairy
Powder |
2500g |
Yasha
(BOSS) |
2 |
460 |
85 |
88 |
58 |
38 |
7 |
9 |
Frost L1 |
Izuna Drop,
Cocoon Dance |
Bone
Eater |
Fairy
Powder |
3000g |
Reinforcements:
Black Ninja: 2 |
Battle Tactics:
The Three Yasha return along with some ninja's, again this
fight, shouldn't be too hard to beat. However you can get
caught out on this one, as Yasha does likes to cast Frost
a lot, which is very annoying. The weaker Yasha shouldn't
be a problem but do watch out for the Black Ninjas as if
they cast Confuse one of your party members, chaos has been
know to break loose. Try to clear the Black Ninjas quickly
and then fence in the stronger Yashas, that way if your
characters get frozen, he'll have nowhere to move to. Remember
the Blaze spell cure's frost, also don't send in a character
on their own as the Yashas will pick on them, I've seen
them kill lone flying characters very quickly including
Honestly. If all goes well you should have finished this
fight in a few turns.
|
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
King
(BOSS) |
1 |
600 |
0 |
94 |
62 |
104 |
6 |
9 |
None |
Thundershock,
Photon Rage |
Shiva
Sword |
Potion |
3100g |
Queen
(BOSS) |
1 |
280 |
90 |
84 |
57 |
34 |
6 |
9 |
Blaze L3 |
Power Crash,
Stun Bomb |
Saint
Mace |
Fairy
Powder |
1900g |
Bishop
(BOSS) |
1 |
240 |
80 |
68 |
48 |
38 |
5 |
9 |
Tornado L3
Tanatos L1
Confuse L2 |
None |
Tornado
Ankh |
Potion |
1000g |
Knight
(BOSS) |
1 |
500 |
70 |
90 |
60 |
40 |
6 |
9 |
Blaze L4 |
None |
Knight
Rod |
Fairy
Powder |
2100g |
Castle
(BOSS) |
1 |
360 |
0 |
86 |
57 |
29 |
6 |
9 |
None |
Full Swing |
Gigantic
Axe |
Fairy
Powder |
1600g |
Pawn
(BOSS) |
1 |
260 |
0 |
72 |
54 |
28 |
6 |
9 |
None |
Side Winder,
Thunder Fall |
Sliver
Spear |
Fairy
Powder |
1200g |
Battle Notes:
1. The Rainblood Queen heals 3HP each turn.
|
Battle
Tactics:
Together at last, sadly however the Rainbloods are in their
weak scenario 3 form and not their kick arse scenario 2 version.
Two words describe this fight and they are "rush then", I
find this fight to be easier than battle 2. In the first turn
move your whole party a few squares forward to draw the Rainbloods
out, then wham hit them with every thing you've got. Hit them
with your heavy spells, then get your heavy hitters in next,
go for the weaker Rainbloods first and they should fall in
the first turn, then finish the rest off. The only thing I
will say is don't leave a character out in the open always
make sure they are next to somebody as the Rainbloods do like
to attack the same target and four Rainbloods against one
isn't good odds. I've have managed to finish this battle in
3 turns, so in truth you shouldn't have any problems with
it. |
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
Basanda
(BOSS) |
1 |
400 |
120 |
94 |
62 |
49 |
5 |
9 |
Tanatos L2
Blaze L3 |
None |
Negate
Cane |
Goddess
Tear |
1800g |
Dessheren
(BOSS) |
1 |
430 |
90 |
96 |
64 |
45 |
5 |
9 |
Freeze L3
Phoenix L2
Proserpina L2 |
Stun Palm |
Dessheren's
Rod |
Power
Undies |
1800g |
Fiale
(BOSS) |
1 |
390 |
90 |
90 |
62 |
43 |
5 |
9 |
Wendigo L2
Spark L3 |
None |
Torture
Rod |
Fairy
Powder |
1000g |
Goriate
(BOSS) |
1 |
480 |
90 |
99 |
65 |
47 |
5 |
9 |
Wind of
Death L2 |
Wind Strike |
Goriate's
Fan |
Loin
Cloth |
1000g |
Battle Tactics:
That's right you finally have a chance to stick it to all
four high priests of Bulzome and Synbios can at long last
get his revenge on Fiale. Again another quite easy battle,
but they are getting more harder, the four priest aren't that
strong but they do have a habit of blocking the path ways
so only one person can attack them at a time, this tends to
draw out the battle some what. As if you could surround the
priests you could easier kill one a turn. Their magic doesn't
quite have the power it used to, but still keep your party
in a group and be carefully of characters with weak magic
defense. You have two options for this battle the first being
split your team into two groups and attack the priests from
both sides. Second as one large party attack the side the
Basanda is one as she is weaker than Dessheren, all four priest
will likely come to her aid. I tend to go for the priests
in the following order Basanda, Fiale, Dessheren and Goriate.
However it doesn't really matter which one you kill first
just so long as you kill all of them. This battle tends to
be a bit annoying because it can take some time to defeat
the first priest but once one goes the rest all go very quickly.
If you every get a chance to surround on of the priest's do
so and quickly, your heavy hitters will quickly finish them
off. |
Name |
Qty |
HP |
MP |
ATK |
DEF |
AGL |
SPD |
LCK |
MAGIC |
SP ATK |
WEAPON |
ITEM |
GOLD |
High Priest
(Red) |
1 |
600 |
110 |
88 |
58 |
42 |
5 |
9 |
Inferno L1
Aqua L1 |
None |
Chaos
Ring |
Goddess
Tear |
400g |
High Priest
(Purple) |
1 |
800 |
120 |
88 |
58 |
44 |
5 |
9 |
Inferno L1
Aqua L1 |
None |
Chaos
Ring |
Goddess
Tear |
1900g |
High Priest
(Green) |
1 |
800 |
120 |
88 |
58 |
44 |
5 |
9 |
Inferno L1
Aqua L1 |
None |
Chaos
Ring |
Goddess
Tear |
1900g |
Bulzome
(BOSS) |
1 |
2400 |
0 |
100 |
67 |
38 |
0 |
9 |
None |
Skull Breath,
Laser Eyes |
None |
Brave
Apple |
4000g |
Battle Notes:
1. Bulzome goes twice each turn.
2. Every time Bulzome gets a turn he heals 30HP as he goes
twice each turn he heals 60HP in one full round
|
Battle Tactics:
From here on in the fights get a lot harder or easier depending
if you use a certain tricks or not. The Bulzome fight may
still be fresh in your mind if you have recently finished
scenario 3, so you pretty much no what to do. The only difference
is that he has his three high priests protecting him. I find
the best way to do this fight is to finish the priest's first
then deal with Bulzome second. My normal tactic is to try
and draw the priests as far away from Bulzome as possible
with archers and mages and kill them as quickly as possible.
It's possible to draw two of them outside Bulzome attack range,
but the middle one never seems to move so you'll have to move
closer to Bulzome, to take the last one out. Keep your healers
as far away from Bulzome as you can and get them to cast Aqua
L4 when your team is low on HP. Once all three priests are
dead it's time to take out Bulzome, get your three strongest
hitters to get in close, I take Medion, Synbios and Julian
and any flying team members. Then get your mages in behind
them and your archers in the corner shooting at Bulzome with
such a heavy attack Bulzome should fall in 4 - 6 turns time.
The only other thing I'll say is use your spells wisely, and
balance MP use with spell type and damage, to maximize your
magic damage. If you have any support spells use them as they
can be a real life saver and keep all your character alive
the battles are going to get much harder believe me! |
Premium Disc Battles
Part 1
The End
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